The Sweet Spot – Participant Numbers in Qualitative UX Research
Being a UX designer I conduct a lot of qualitative research, from developing personas and journey maps to validating websites and products. There...
Read moreusability testing
Being a UX designer I conduct a lot of qualitative research, from developing personas and journey maps to validating websites and products. There...
Read moreThe first post in this series talked about the fundamentals of asking questions in UX research. This article describes how we ask questions during...
Read moreUsability Testing is an essential aspect of any user-centred approach that puts the user at the centre of the development process. Adopting this...
Read moreSurveys, interviews, usability tests and other UX research methods are meant to elicit information to help us clearly understand a user/customer...
Read moreIs three the magic number? Culturally, and historically, the number three is very significant. In Christianity, there is the Holy Trinity...
Read moreThe Tamagotchi As a young child in the 90's with no dog, I desperately wanted a Tamagotchi. Desperately. The pocket-sized virtual pet promised all...
Read moreWe have 5 senses (some people claim they have six) and you cannot trust any of them. Cognitive psychologists studying exteroception try to make...
Read moreWhile driving the other day I tried to switch the radio station using the controls on my steering wheel. Instead, I accidentally redialed a...
Read moreShould you test in-person or remotely? What to choose when there are so many options? If the question was simply about the quality of the test...
Read moreComing from a development background, from an old school development house, I have encountered a lot of varying responses to UX Design from...
Read more“Mom, I'm going to have to call you back. I need to call 911.†I announced suddenly in the middle of my phone call. In retrospect...
Read moreUsability is defined as the effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular...
Read moreThis is part two of a two part series. In part one we went over the guidelines around using defaults and talked about some pitfalls to avoid. You...
Read moreI fondly remember the days of sketching concepts on paper with a pencil and going to users to solicit feedback. There was a certain joy to...
Read moreElsie had $100, very little time, and needed results. She and her team were developing a new grocery-shopping app that would substantially...
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